Another challenging subject. These levels have a less literal theme than the others, in fact it was understood from the start that the theme might pivot frequently around a central axis of "white", "technical" and "ethereal." We also always knew these would be some of the fastest levels.
To make the music sound other-worldly, a nonstandard mode is used (a mixture of phrygian, lydian, and mixolydian), except for the section consisting of great big open fifths.
Looking back, the intro can be a bit confusing. It's meant to introduce the ear to the unsual tonal content to come, but it doesn't have much in the way of a graspable melody, so it doesn't make sense until later in the song, ironically.
This is also one of many songs to make use of a particular texture I discovered. By mixing a staccato voice with a legato one, and by panning them differently, I get the drama and expressiveness of rapid chippy glissandi, and the punchyness and aggression of the rapidfire notes.
Disasterpeace's latest game soundtrack is packed to the gills with samples, mimicking the background noise of the subways in the game. Bandcamp New & Notable Dec 29, 2016
Quirky chip tunes collide with atmospheric strings on the musical component to a dig, fight, explore, and build game. Bandcamp New & Notable Nov 5, 2013
Glowing melodic synth sequences meet jagged noise and other industrial textures on this new LP by soundtrack composer René G. Boscio. Bandcamp New & Notable Oct 13, 2020